The complete reference for every tool in Benzo Animate and its keyboard shortcut.
| Tool | Shortcut | What it does |
|---|---|---|
| Brush | B | Soft-edged brush. Adjustable size, opacity, flow, hardness, smoothing, pressure. |
| Pencil | P | Hard-edged 1:1 pixel drawing. Great for line art and cleanup. |
| Eraser | E | Erases to transparent. Same size/softness controls as brush. |
| Spray | S | Particle spray for airbrush-style shading. Density scales with size. |
| Blur | — | Soften any region. Radius scales with brush size. |
| Clone stamp | — | Copy pixels from source (Alt+click) to destination. |
| Eyedropper | I | Pick any colour from the canvas. Updates recent colours. |
| Tool | Shortcut | What it does |
|---|---|---|
| Line | L | Straight line. Hold Shift to constrain to 45° angles. |
| Rectangle | R | Rectangle or square (Shift). Live preview. |
| Ellipse | O | Ellipse or perfect circle (Shift). Live preview. |
| Polygon | — | Regular polygon with 3–12 sides. Configurable in Brush tab. |
| Star | — | Star with 3–12 points. Inner radius is 42% of outer by default. |
| Fill | F | Flood fill. Tolerance adjustable 0–128 for anti-aliased edges. |
| Gradient | — | Linear gradient from colour to background. Drag to set angle. |
| Text | T | Add text. Font size = brush size × 4. |
| Action | Where | What it does |
|---|---|---|
| Flip horizontal | Edit menu | Mirror the current layer horizontally. |
| Flip vertical | Edit menu | Mirror the current layer vertically. |
| Rotate 90° CW | Edit menu | Rotate the whole project 90° clockwise. |
| Rotate 90° CCW | Edit menu | Rotate the whole project 90° counter-clockwise. |
| Invert colours | Edit menu | Invert RGB values on the current layer. |
| Grayscale | Edit menu | Convert current layer to grayscale. |
Every brush setting lives in the Brush tab. All range from 0 to 100 (or their natural range).
| Parameter | Range | Effect |
|---|---|---|
| Size | 1–200 px | Brush diameter. |
| Opacity | 1–100% | Overall stroke opacity. |
| Flow | 1–100% | Per-dab opacity (builds up over a stroke). |
| Hardness | 0–100% | Edge falloff. 100% = crisp, 0% = airbrush. |
| Smoothing | 0–100% | Vector point simplification. 0% = raw, 100% = simplified arcs. |
| Min Size (pressure) | 0–100% | Smallest size when stylus pressure is at minimum. 100% = no size sensitivity. |
| Min Opacity (pressure) | 0–100% | Lowest opacity when pressure is at minimum. 100% = no opacity sensitivity. |
| Spacing | 1–200% | Distance between dabs as % of brush size. |
| Shape | Round / Square | Brush footprint shape. |
| Polygon/Star sides | 3–12 | Number of sides or points. |
| Fill tolerance | 0–128 | Flood fill colour matching threshold. |
| Mode | Effect |
|---|---|
| Normal | Standard alpha compositing. |
| Multiply | Darkens. White becomes transparent. |
| Screen | Lightens. Black becomes transparent. |
| Overlay | Multiplies dark areas, screens light ones. |
| Darken | Keeps darker pixels from either layer. |
| Lighten | Keeps lighter pixels from either layer. |
| Color dodge | Brightens based on bottom layer. |
| Color burn | Darkens based on bottom layer. |
| Hard light | Like overlay but with stronger contrast. |
| Soft light | Subtle contrast and shading. |
| Difference | Subtracts colours. |
| Exclusion | Like difference but lower contrast. |
| Hue | Takes hue from top, saturation/luminosity from bottom. |
| Saturation | Takes saturation from top, hue/luminosity from bottom. |
| Color | Takes hue + saturation from top, luminosity from bottom. |
| Luminosity | Takes luminosity from top, hue + saturation from bottom. |